The Forgotten AI of Video Games
AI’s gotten a rep for being all about machine learning, generative models and LLMs, but there’s a whole world of classic game-dev AI—think pathfinding, state machines, decision trees and goal-oriented action planning—that’s been quietly powering our favorite virtual worlds for decades.
In this NDC Copenhagen session, Layla Porter digs into those tried-and-true algorithms, shares tips on keeping them fast and efficient, and shows enterprise developers how to borrow game-dev tricks for smarter, more performant business apps.
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