Forget the AI hype bubble—video games have long relied on clever math, not just ML, to power NPCs and game worlds. Layla Porter’s NDC Copenhagen talk revives this “forgotten AI,” from pathfinding and finite-state machines to decision trees and goal-oriented action planning.
Beyond the cool theory, she digs into optimization tricks that keep these algorithms zippy and shows how enterprise developers can steal game-dev lessons to build smarter, more efficient business applications.
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